#ifndef ENTITYMANAGER_H
#define ENTITYMANAGER_H

#include <vector>
#include "entity.h"

namespace HEngine
{
    class entityManager
    {
        public:
            entityManager();
            void addEntity(entity& en);
            void removeEntity(entity& en);
            virtual ~entityManager();
        protected:
        private:
            std::vector<entity> entityList;
    };
}
#endif // ENTITYMANAGER_H
